I loved it it was an amazing game but i kept thinking someone was constantly messing with the doors, I got the "caught" ending and when i turned around to explore some more, there was no jumpscare but i jumped and almost threw my laptop lmao, please make more games like this, and ik the creator probably isnt going to see this but, keep up the amazing work and to all who read this, HAVE AN AMAZING DAY!
Thx 4 the feedback. I agree the mouse sensitivity is inconsistent across builds. From what I can gather, GetAxis functions shouldn't need to be multiplied by deltaTime as Unity handles that automatically, but what I also found out was that the sensitivity on WebGL is naturally much higher because of what it defines as a 'pixel' of space. Instead of fiddling too hard with that I've just tweaked the code a bit and increased the range of mouse sensitivity from the pause menu. As for the movement, that should now also be consistent across platforms/framerates.
Yeah that's the confusing thing, it was kind of the community vs. Unity on that one. If I update this game again I'll look deeper into it but I think I'll just have to let the sensitivity slider be the solution, and keep working on my new game for now, where I have better debug tools to test stuff like that. 👍 Thx again for the feedback.
My girfriend's favorite developers are also puppet combo and Rayll, we had so much fun playing flag guesser in F2F 3. Were really good at flags now and we like your game too. Put it on steam please <3
Glad you liked it. I agree, both of those devs have been big inspirations to me, and both are very talented. I'd like to create something polished that meets modern game standards while also being something I'm proud of before I decide to publish on Steam or other big game markets. Thanks, and nice song btw.
I hope you have the donate feature on your next game, id like to support the projects. Cant wait to see stuff on steam once you are happy with the product. ;)
that was great man i really liked the graphics and atmosphere so much, it really got me on tense congrats, so i hope you keep producing even though it was short and fast you did a great job keep it up!!
Thanks for playing, I'm glad you enjoyed it. It's not my best work but I'm happy for any traction it brings to my portfolio. These things take time and I plan to only go up in terms of quality and entertainment. Great video btw 👍
sweet little game. love the style. I'm actually an aspiring indie dev myself. Could you elaborate a bit on how you make the vhs style and effects? Can't really wrap my head around it. Thanks!
So for the assets themselves. I sourced CC0 PBR models from places like CGTrader and Polyhaven. It's the same approach as if going for a photoreal look. I then baked the lighting using the Bakery GPU lightmapper, though the Unity lightmapper works fine too. As for the VHS effects, I used Retro Look Pro from the asset store. It's not cheap but a great way to achieve a range of styles easily. My inspiration was the Fears to Fathom game series.
A nice and short horror game about being home alone. The gameplay and style was really well made. I didn't think I'd get the bad ending though but it is what it is.
No problem I'm glad that I liked the game I appreciate you making it will there be anymore like that if so pls hit me up if so I would love to play them from the Web
I'd like to fix up some of the glaring issues with this game that have been bothering me since release. As of now though I am working on some new retro horror projects and experimenting with different styles. Would love to get a proper, commercial horror release at some point in the next couple years or so. Although, I'll do my best to make all of my small projects WebGL compatible.
um i installed the game so that i could play ut whe i lunchd i it just came up as a file that when opened just showed random code files like mono bleeding edge and unitycrashhandle im on mac is there anyway to fix that
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I loved it it was an amazing game but i kept thinking someone was constantly messing with the doors, I got the "caught" ending and when i turned around to explore some more, there was no jumpscare but i jumped and almost threw my laptop lmao, please make more games like this, and ik the creator probably isnt going to see this but, keep up the amazing work and to all who read this, HAVE AN AMAZING DAY!
Very kind words, means a lot. I can assure you exciting new projects are coming.
:)
Cool vid, thanks for trying the game.
Hi! I'm new here, this was the first itch.io game I tried and I loved it! Good effort.
Glad I got to be your first, welcome to the community 💪
Good game! Those doors tho.
Cool gameplay, thanks for playing.
Its a pretty good game, keep it up!
Good gameplay, thanks for playing.
Unlucky, that.
i remember seeing this on youtube and now i found it lol
i could barely hear the game over my loud ass laptop lmfao
otherwise great game
Thanks. Great video btw, keep it up 👍
Aw thank you!
Simple, but it does a good job with the spooks! :)
Thx. Bigger things on the way.
Your Welcome!
cool man make more games :)
Way ahead of ya. 👍
Glad you enjoyed it, great vid 👍
I 100% believe you took the characters from sketchfab
You'd be 100% correct.
camera movement and player movement are incorrectly implemented, either not multiplied by deltat time properly or something else is off.
Thx 4 the feedback. I agree the mouse sensitivity is inconsistent across builds. From what I can gather, GetAxis functions shouldn't need to be multiplied by deltaTime as Unity handles that automatically, but what I also found out was that the sensitivity on WebGL is naturally much higher because of what it defines as a 'pixel' of space. Instead of fiddling too hard with that I've just tweaked the code a bit and increased the range of mouse sensitivity from the pause menu. As for the movement, that should now also be consistent across platforms/framerates.
mouse sensitivity was definitely affected by fps, and atleast according to https://docs.unity3d.com/ScriptReference/Input.GetAxis.html
there is no multiplication by delta time done before giving it to the user.
Yeah that's the confusing thing, it was kind of the community vs. Unity on that one. If I update this game again I'll look deeper into it but I think I'll just have to let the sensitivity slider be the solution, and keep working on my new game for now, where I have better debug tools to test stuff like that. 👍 Thx again for the feedback.
I loved it, For your first game, it was great.
Good job!
I liked it, nice work
Blog post
Face The Darkness Alone | Home Alone | Indie PSX Horror Game (antarsoftgames.com)Tweet
https://twitter.com/antarsoftgames/status/1688179220365606912?s=20
Thanks, I'm happy to see you enjoyed it. Wish you luck with the YT career.
Thanks, great job on the game and good luck on future ones, please contact me if you create new games, I'd be happy to play them
it was good keep up the good work man
Thanks for playing, glad you enjoyed it.
- Babycakes
Glad you liked it. I agree, both of those devs have been big inspirations to me, and both are very talented. I'd like to create something polished that meets modern game standards while also being something I'm proud of before I decide to publish on Steam or other big game markets. Thanks, and nice song btw.
I hope you have the donate feature on your next game, id like to support the projects. Cant wait to see stuff on steam once you are happy with the product. ;)
that was great man i really liked the graphics and atmosphere so much, it really got me on tense congrats, so i hope you keep producing even though it was short and fast you did a great job keep it up!!
Gameplay PT-BR
Thanks for playing, I'm glad you enjoyed it. It's not my best work but I'm happy for any traction it brings to my portfolio. These things take time and I plan to only go up in terms of quality and entertainment. Great video btw 👍
this is really good imo
Means a lot 🤝
Good short horror game!
Thank you for playing :)
dobrá hra
Vd'aka
byl bych rád kdyby jste my na ozkoušení poslal na email hry které vyrobíte protože i Home Alone se blízké době chystám natočit na youtube
přikládám email paulomxn1tv@seznam.cz
Všechny hry, které vytvořím, budou nahrány na mou stránku Itch.io pro snadné stažení. Můžete mě sledovat, aby vám neunikla žádná budoucí vydání.
ok ale kdyby jste se někdy ozvat třeba natočit video z brzo vycházejíc hry od vás jako promo na hru rád pomůžu
sweet little game. love the style. I'm actually an aspiring indie dev myself. Could you elaborate a bit on how you make the vhs style and effects? Can't really wrap my head around it. Thanks!
So for the assets themselves. I sourced CC0 PBR models from places like CGTrader and Polyhaven. It's the same approach as if going for a photoreal look. I then baked the lighting using the Bakery GPU lightmapper, though the Unity lightmapper works fine too. As for the VHS effects, I used Retro Look Pro from the asset store. It's not cheap but a great way to achieve a range of styles easily. My inspiration was the Fears to Fathom game series.
Thanks a bunch, brother 👍 I look forward to seeing what other games you come up with
😊👍
A nice and short horror game about being home alone. The gameplay and style was really well made. I didn't think I'd get the bad ending though but it is what it is.
Here's my gameplay of it. It starts at 08:36
Glad you enjoyed it, and don't sweat getting the "bad" ending. They're all kind of the same 🤫
wow se ve muy bien ;)
Gracias
Show post...
is that is it unity the game on?
The game was made with Unity, yes.
I made a video on your game (32:59)
Impressive... But only the greatest gamers will get the secret ending 🤫
Thanks for the game, I had fun with it!
I acculty like that game i just love games that are retro and Puppet Combo themed thats how i got into Puppet Combo by my fav Youtuber CoryxKensin!!
Love PC, too. Big inspiration to me and others. The retro horror community is big with lots of exciting things to come. Thx 4 checkin' out the game.
No problem I'm glad that I liked the game I appreciate you making it will there be anymore like that if so pls hit me up if so I would love to play them from the Web
I'd like to fix up some of the glaring issues with this game that have been bothering me since release. As of now though I am working on some new retro horror projects and experimenting with different styles. Would love to get a proper, commercial horror release at some point in the next couple years or so. Although, I'll do my best to make all of my small projects WebGL compatible.
6/10 delicious pizza
This seemed nice, I just couldn't let the broom go-
It really scared me! haha this is a good game 10/10 :)
Same but i really loved it 10/10 as well
Very cool game, I have a gameplay on my channel
https://www.youtube.com/channel/UCVGFLgEB7Z1lAUx9UdujHHA
Thanks for playing, glad you liked it.
um i installed the game so that i could play ut whe i lunchd i it just came up as a file that when opened just showed random code files like mono bleeding edge and unitycrashhandle im on mac is there anyway to fix that
Mac OS build might be broken. I'll look into it.
Broooo, He Wasn't even scary and I SHRIEKED
Naw Bro I know you see him getting ready to kill me bro